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Senior Character Artist

Tokyo, Tokyo, JapanPosted 1 weeks ago
ContractremoteMid-Senior Level

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Character Creation

  • Contributing to the art vision for the Characters
  • Produce assets that align with the project’s artistic direction and technical requirements.

  • Develop polished models, textures, shaders, and materials optimized for real-time game engines.

Collaboration & Production

  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.

  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.

  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.

  • Apply strong understanding of optimisation techniques.

  • Maintain consistency in quality while adhering to technical constraints and engine limitations.

Innovation & Continuous Improvement

  • Stay current with industry trends, emerging technologies, tools, and workflows.

  • Contribute ideas and improvements to pipelines and production processes.

  • Continuously push the visual quality and innovation of game art production.

Mentorship & Leadership

  • Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
  • Support collaboration across internal teams and external vendors to maintain consistent asset quality.

  • Contribute positively to team culture and artistic growth within the department

Required Skills and experience

  • Extensive experience as a Character Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.

  • Strong understanding of industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.

  • Strong understanding of modelling, sculpting, UV mapping, texturing, anatomy, form, colour theory, and material creation.

  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.

  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.

  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.

  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Employment Type: 1-Year Contract

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

 

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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Senior Character Artist at Keywords Studios | Renata