Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)
Job Description
What You’ll Tackle
- Own and evolve rendering features and performance for a UE5 project across PC and consoles.
- Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
- Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.
- Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
- Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
- Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.
- Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.
- Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.
You’ll Thrive Here If You
- 4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.
- Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
- Demonstrated experience improving performance and stability in a production environment.
- Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.
- Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
Bonus XP
- Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.
- Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.
- Experience with World Partition and large-world streaming and HLOD pipelines.
- Familiarity with Niagara and real-time VFX performance considerations.
- Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.