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Job Description
- Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR hardware devices.
- Develop and hyper-optimize the rendering backends for XR's 3D engine.
- Refine and extend the programming model for Vulkan graphics rendering on mobile.
- Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of virtual reality (VR), system software architecture and performance.
- Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing.
