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Job Description
About the Role We're looking for a UX/UI Designer who brings equal strength in user experience thinking and interface craft. This role sits at the intersection of both disciplines: you'll define how users move through the product and how it looks and feels when they get there. In practice, roughly half your time will be on UX - wireframes, flows, and usability - and half on UI execution: working directly in our Figma design system to produce polished, production-ready interface designs. The UI half is where we need the highest bar. We have been establishing a design system, named Gladus, that needs a designer who can work within it rigorously, extend it thoughtfully, and raise the visual and interaction quality of everything it touches. This is a craft-forward, hands-on role. You'll collaborate closely with technical product managers and owners, web application team leads and engineers, and, when relevant, within research initiatives - but you'll spend most of your time doing, not coordinating. What You'll Do UI design design system Design high-fidelity screens and components directly in Figma, working within and extending our existing design system, Maintaining component consistency across our portals and products Apply strong visual judgment to typography, spacing, color, iconography, and layout - not just functional correctness but visual quality Collaborate with engineers and technical product owners during handoff and QA to ensure pixel-level implementation fidelity UX design flows Create wireframes and interaction flows that define user journeys before moving to high-fidelity Apply information architecture principles to ensure navigation and structure are intuitive Use product analytics to identify where users struggle and translate that into concrete design changes Collaboration Partner with technical product managers to understand requirements and push back when the scope would compromise the user experience Work with user and customer experience research conclusions to consume and apply user insights - you won't lead research, but you'll act on it. Participate in design critiques with evidence-based rationale for your decisions Contribute to design system documentation so your work is usable by the rest of the team
