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Lead level designer

Montréal, QC, CanadaPosted 62 months ago
Full-timehybridMid-Senior Level

Job Description

Responsibilities

· Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective

  • Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc.
  • Collaborate with other leads and producers on the implementation of cross discipline mechanics
  • Become a contact point for other departments (Level Art, Cinematics, FX, Sound, Programmers, etc.)
  • Work closely with level designers and programmers/artists/animators in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
  • Create and maintain high quality Level Design and Mission Design Documents
  • Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events.
  • Ability to use scripting tools to prototype gameplay experiences or debug technical issues

· Involved in the analysis of the needs of the design team

· Suggest creative new ideas and concepts

· Assists the game designer in the development and evolution of the game content

· Commit to deadlines and monthly milestones

· Help build better, more efficient processes with team

· Manage / mentor other Level Designers

· Use UNREAL 4 to create and debug content.

  • Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
  • Create and pitch high level ideas to the team
  • Provide feedback to Production and help create development schedules for design
  • Help manage task sign-off for design through software tools (clickup)
  • Conduct performance reviews and regular employee one on ones

· Minimum 10 years of experience in level design with at least 5 years in a lead role

· Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor)

· Must possess a strong working knowledge of game design systems

· Deep knowledge of Unreal’s Blueprint creation and troubleshoot

· Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element

· Passion for games and game development

· Ability to apply critical thinking and analytical skills to resolve complex issues

· Ability to meet deadlines designated for team projects

· Previous experience using Blueprints to create game mechanics

• Ability to conceptualize exciting level designs that will be satisfying to the player

• Ability to learn new tools quickly

• Some artistic background, formal or otherwise, 2D or 3D, is a big plus

· Strong verbal and written communication skills

· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects

Must be able to work in Canada

Bonus points

· Strong scripting skills

· Team player that is not afraid to get their hands dirty

4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom. 

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Lead level designer at AdGlobe | Renata