Job Description
· Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements
· Balance performance and visual quality with your lighting
· Identify and set up best practices of production workflow
· Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)
· Create lighting for interiors, exteriors, character set-ups, and cinematics.
· Work to meet Production deadlines
· Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features
· Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements
· Debug and optimize lighting scenarios as required
· Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes
· Translate conceptual illustrations into outstanding real-time lighting
· Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs
· Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production
- 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist
- Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline
- Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite)
- Excellent understanding of color, materials, mood, space and the properties of light
- An interest in Photography and Cinematography
- Experience with Maya or Blender or equivalent DCC is a plus
- The ability to learn and adapt quickly
- Must be able to work in Canada
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.