Real-Time 3D Reconstruction Engineer (REF5462P)
Job Description
Support of an AI-based administration platform for the public sector in Germany. Together with SAP, we are developing a corresponding app (SAP is developing the frontend) as well as the backend with AI functionalities.
We are building a real-time 3D perception system that reconstructs environments from multiple RGB-D cameras using modern volumetric techniques (e.g. TSDF) and GPU acceleration.
What You’ll Work On
A production-grade system that fuses data from many cameras into a live 3D digital twin, enabling visualization, analysis, and automation in real environments.
Your Responsibilities
- Design and implement a multi-camera 3D reconstruction pipeline
- Develop GPU-accelerated algorithms (CUDA) for volumetric fusion and raycasting
- Build and maintain a real-time 3D world model for visualization and geometric queries
- Optimize systems for low latency and high throughput
Your Profile
- Strong C++ skills and experience with performance-critical systems
- Solid understanding of 3D geometry, coordinate transforms, and sensor data
- Experience with GPU programming (CUDA or similar)
- Familiarity with at least one of: 3D reconstruction, SLAM, computer graphics, or robotics
- Ability to design systems under real-time and bandwidth constraints
- Strong Hungarian and/or German or English language skills
Nice to Have
- Experience with TSDF / voxel-based methods / raycasting
- Knowledge of multi-camera systems or depth sensors
- Background in robotics, simulation, or real-time rendering
* Please be informed that our remote working possibility is only available within Hungary due to European taxation regulation.