Job Description
This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Level Designer in Canada.
This role offers the opportunity to shape immersive, tactical gameplay spaces for a third-person military shooter, where player agency, combat clarity, and strategic decision-making are at the core of the experience. You will be responsible for designing and delivering end-to-end levels that support squad-based gameplay, believable military operations, and engaging combat scenarios. Working in a highly collaborative environment, you will partner closely with artists, engineers, and production teams to translate creative direction into playable, polished environments. The role blends creative level design with technical implementation, requiring both strong spatial design instincts and hands-on engine work. You will craft combat spaces that reward planning, teamwork, and multiple tactical approaches while maintaining strong pacing and readability. This is an opportunity to directly influence moment-to-moment gameplay in a high-quality, gameplay-driven production environment.
This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Level Designer in Canada.
This role offers the opportunity to shape immersive, tactical gameplay spaces for a third-person military shooter, where player agency, combat clarity, and strategic decision-making are at the core of the experience. You will be responsible for designing and delivering end-to-end levels that support squad-based gameplay, believable military operations, and engaging combat scenarios. Working in a highly collaborative environment, you will partner closely with artists, engineers, and production teams to translate creative direction into playable, polished environments. The role blends creative level design with technical implementation, requiring both strong spatial design instincts and hands-on engine work. You will craft combat spaces that reward planning, teamwork, and multiple tactical approaches while maintaining strong pacing and readability. This is an opportunity to directly influence moment-to-moment gameplay in a high-quality, gameplay-driven production environment.
