Back to jobs
Mob Entertainment

Contract Technical Audio Designer

RemotePosted 3 days ago
onsite

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

The Role

We’re looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you’ll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes.

You’ll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.

What You’ll Do

  • Implement and own in-game audio using Unreal Engine’s built-in audio stack.
  • Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)
  • Build and refine tools, templates, and workflows that improve audio iteration and efficiency
  • Partner with engineering to integrate audio systems and solve technical challenges
  • Tune spatial audio, occlusion, and environmental effects for immersive gameplay
  • Optimize audio performance, memory usage, and scalability across platforms
  • Debug and troubleshoot audio issues throughout development
  • Help define and document best practices for audio implementation

What We’re Looking For

  • 3+ years of experience in technical sound design or audio implementation in games
  • Strong experience with Unreal Engine’s native audio and Metasound Systems
  • Solid understanding of interactive audio systems and real-time implementation
  • Experience working closely with both creative and engineering teams
  • Strong troubleshooting skills and attention to detail
  • Ability to manage multiple priorities in a fast-paced environment
  • Experience with mixing for atmospheric horror projects

Nice to Have

  • Experience shipping at least one game title
  • Basic scripting or programming knowledge (Blueprints, C++, or Python)
  • Background in sound design, music production, or audio post-production
  • Experience working on horror or atmospheric games
  • Familiarity with console and multi-platform development constraints
  • Experience creating or maintaining audio pipelines
  • Strong Sound Design background.

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; & Seattle, WA Metropolitan Areas: $45 - $65 USD hourly 

All Other U.S. Locations: $40 - $55 USD hourly 

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

See Your Match Score

Sign up and Renata will show you how this job matches your skills and experience.

Contract Technical Audio Designer at Mob Entertainment | Renata