Job Description
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Staff Technical Animator based in the United States.
This role sits at the intersection of animation artistry and real-time technical implementation, shaping how characters move, react, and feel in gameplay.
You will help define character motion from early concept through final in-engine execution, ensuring animations translate into responsive and engaging player experiences.
Working within a multidisciplinary game development team, you will collaborate closely with animators, designers, engineers, and technical artists.
The environment is highly creative and iterative, focused on building a new original game universe from the ground up.
You will contribute both to hands-on animation production and to the systems and workflows that power scalable animation pipelines.
This is an opportunity to influence both the artistic quality and technical performance of animation in a modern real-time game production setting.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Staff Technical Animator based in the United States.
This role sits at the intersection of animation artistry and real-time technical implementation, shaping how characters move, react, and feel in gameplay.
You will help define character motion from early concept through final in-engine execution, ensuring animations translate into responsive and engaging player experiences.
Working within a multidisciplinary game development team, you will collaborate closely with animators, designers, engineers, and technical artists.
The environment is highly creative and iterative, focused on building a new original game universe from the ground up.
You will contribute both to hands-on animation production and to the systems and workflows that power scalable animation pipelines.
This is an opportunity to influence both the artistic quality and technical performance of animation in a modern real-time game production setting.
